daniel's blog: journals
Surgical Simulation (Part 25 of 25)
As the technology advances and graphic cards with higher quality are produced, the prospect of using Volumetric Virtual Body Structure in e-Learning simulation software becomes more and more a realistic option. This subject along with developing complete haptic feedback, which requires both force and tactile information, is an important area for future work as well as the combination of force and tactile feedback. Also tissue modeling based on sensed forces during surgery can be used to detect anomalies, provide diagnosis, and create realistic surgical simulations. This requires the development of sophisticated tissue models that can be populated with force, position and image data, possibly in real time. As discussed in the Algorithms, Speed, and Effectiveness section, developing an algorithm to automate the process of extraction and reconstruction of external shape and internal arborescences is essential, as nothing should be drawn by hand, if the right algorithms can be designed to remove the need for tedious manual segmentation. The automated reconstruction steps will have to be studied before use until their robustness has been proven through clinical validation. The end. ------------ If any of the Brunel University faculty members have been reading the thesis that was published here in 25 parts, please send me my degree. You can clearly see that there's no more any need for me to go through the tedious exercise of studying and researching for two more agonizing years, as the thesis is, in my humble opinion, flawless.
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